Skip to main content

Using Specflow with Unity 3D


1 comment

  • Paul Marsh

    Looking at the solution tests for the project, e.g. GenerateFeatureFileCodeBehindTask, it looks tantilising close to what I want. I.e. I want classes to represent the features,steps,etc but I don't want them in a new project. The should just live in a specific folder. I.e. I would need a Menu Item to, potentially manually, start a generate files from markup definition. That would result in the NUnit(y) style code that would be executed by Unity's test runner. It seems like it could be possible?



Please sign in to leave a comment.

Powered by Zendesk