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Using Specflow with Unity 3D

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  • Paul Marsh

    Looking at the solution tests for the project, e.g. GenerateFeatureFileCodeBehindTask, it looks tantilising close to what I want. I.e. I want classes to represent the features,steps,etc but I don't want them in a new project. The should just live in a specific folder. I.e. I would need a Menu Item to, potentially manually, start a generate files from markup definition. That would result in the NUnit(y) style code that would be executed by Unity's test runner. It seems like it could be possible?

     

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